Alight in the Dark is a reverse bullet hell survival game with a strategic ability and equipment system.
Players have limited inventory space and must choose items wisely. The game features side levels for a change of pace and rewards for completing challenges.
This game offers a fresh start each playthrough, but with permanent unlocks (characters, upgraded stats) for an advantage. It also has a permanent progression system where players earn souls for unlocking base stats.
Players use abilities and equipment to survive against relentless attacks and make strategic decisions using the elements of fire, earth, water, air, light, and shadow. Player choice is crucial and decision making is paused per choice. The game is set in a world where humanity underwent a "revolution of faith," resulting in the split of light into these elements.
Development Roadmap
Outdated Roadmap
Updates for this game have been postponed indefinitely, the roadmap below is where we would take the game next if it gains traction/popularity
Soul Shards (Ascension System)
Rewards from gaining Global profile levels (levels that persist between games) these can be used in a powerful skill tree like interface where choices matter depending on which Element path you want to focus on.
Tiers 1 through 4, levels 1 through 100 (Global levels)
- As of 29th July 2023, Tier 1 (levels 1 through 15) is now available.
Experience gains from release will persist for this future system, all experience gained in-game is added to a global total experience, which in turn is used for the Ascension System
Ability Synergies & Evolutions
Using equipment and certain ability combinations will result in the option to evolve them into stronger versions
These evolutions will aim to have their own sequence of upgrades
All configurable through XML files local to the executable, and stored using steam cloud
Ranked Mode
Once we're comfortable with our anti-cheat detection/implementations we will add leaderboards/hiscores
Potential for entire game Replays to be stored for anti cheat purposes and/or for a subscription fee to cover server costs/networking for this
Replay system will most likely be free for local use/"unranked"
Game Modes
General idea is to have some official game modes like "limit break" where you lock in one ability and its upgrades go on forever
We might also add sped up gameplay to this (faster wave timers) as well as more max mob spawns per wave
There is a good chance that we even take this to the next level and allow users to make their own shareable game-modes with their own rules/settings
系统需求
类型
配置需求
最低配置
最低配置:
需要 64 位处理器和操作系统
操作系统 *: Windows 7 (SP1+), Windows 10 or Windows 11
处理器: Intel i5 6400 2.7GHz
内存: 4 GB RAM
显卡: NVIDIA GeForce GTX 950
DirectX 版本: 11
存储空间: 需要 5 GB 可用空间
附注事项: Runs fine at 60-90 FPS with an occasional 40 FPS frame drop
推荐配置
推荐配置:
需要 64 位处理器和操作系统
操作系统: Windows 10 or Windows 11
处理器: AMD Ryzen 7 3800X
内存: 6 GB RAM
显卡: AMD Radeon RX 5700 XT
DirectX 版本: 12
网络: 宽带互联网连接
存储空间: 需要 5 GB 可用空间
附注事项: Most GPU's above the minimum requirements will run fine at 60 FPS